Bandana
Bandana_Greenpattern
clothing
Vanilla
A bandana, that can be tied into various headwear.
Where it spawns
Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.
| Map | Rarity | Nominal | Category | Tiers | Where | Source |
|---|---|---|---|---|---|---|
| Chernarus | uncommon | 12 | clothes | T2 T3 T4 | Town Village | Loot spawns |
| Livonia | rare | 5 | clothes | T2 T3 | Village | Loot spawns |
| Namalsk | uncommon | 10 | clothes | T1 T2 T3 T4 | civilian | Loot spawns |
| Sakhal | rare | 5 | clothes | T2 T3 | Village | Loot spawns |
| Stuart Island | very rare | 1 | clothes | T2 T3 | Village | Loot spawns |
Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.
Stats
| Condition | 25 HP |
|---|---|
| Weight | 120 g |
| Inventory size | 3 × 1 (3 slots) |
| Attaches to | Headgear, Mask |
| Water absorbency | 0% |
| Heat isolation | 40% |
| Visibility modifier | 90% |
| Repair kit IDs | 5, 2 |
| Heavy item | No |
| Quantity bar | No |
| Rotation flags | 16 |