Stealth Suit Headstrap

Stealth Suit Headstrap

Candy_Set_Stealth_Suit_Headstrap

clothing DayZed EN only

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Protection

Damage Stopped Bleeding Shock stopped
Bullets 69 % reduced 69 %
Melee 69 % reduced 69 %
Infected 69 % reduced 69 %
Explosions 69 % reduced 69 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 0.31 / 0.31 / 0.31 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Stats

Condition 500 HP
Weight 3 kg
Inventory size 3 × 3 (9 slots)
Attaches to Headgear, Headstrap1, Headstrap2
Accepts NVG
Water absorbency 0%
Heat isolation 100%
Visibility modifier 100%
Repair kit IDs 9
Heavy item No
Quantity bar No