Gearset Crate

Gearset Crate

DayZed_Gearset_Crate

container DayZed EN only

Protection

Damage Stopped Bleeding Shock stopped
Bullets 100 % can't cut you 100 %
Melee 100 % can't cut you 100 %
Infected no armour declared 0 % normal 0 %
Explosions 100 % can't cut you 100 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 0.00 / 0.00 / 0.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Stats

Condition 100 HP
Weight 50 kg
Inventory size 1 × 1 (1 slot)
Cargo space 10 × 20 (200 slots)
Water absorbency 0%
Heat isolation 0%
Repair kit IDs 0
Heavy item No
Quantity bar No