Great Helm

Great Helm

GreatHelm

clothing Vanilla

Massive steel helmet used by knights. Protection is still as good as it was hundreds of years ago.

Protection

Damage Stopped Bleeding Shock stopped
Bullets 50 % can't cut you 0 %
Melee 65 % can't cut you 65 %
Infected 65 % can't cut you 65 %
Explosions 50 % can't cut you 50 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 0.50 / 0.00 / 1.00 in the config (health / blood / shock).

Contamination protection: biological 25 %.

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus rare 4 clothes Historical Loot spawns
Livonia rare 5 clothes Hunting Loot spawns
Stuart Island very rare 1 clothes Hunting Loot spawns

Stats

Condition 125 HP
Weight 2 kg
Inventory size 4 × 4 (16 slots)
Attaches to Headgear
Water absorbency 0%
Heat isolation 30%
Visibility modifier 90%
Repair kit IDs 10
Heavy item No
Quantity bar No