Jumpsuit Pants

Jumpsuit Pants

JumpsuitPants_Red

clothing Vanilla

Simple pants, used by janitors, handymen and workmen everywhere. Intended to allow wearer to work in adverse conditions.

Protection

Damage Stopped Bleeding Shock stopped
Bullets no armour declared 0 % normal 0 %
Melee 10 % reduced 0 %
Infected 10 % reduced 0 %
Explosions no armour declared 0 % normal 0 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 1.00 / 1.00 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus common 25 clothes T1 T2 Industrial Farm Loot spawns
Livonia uncommon 14 clothes T2 T3 Industrial Loot spawns
Namalsk uncommon 15 clothes T1 T2 T3 T4 industrial Loot spawns
Sakhal uncommon 10 clothes T1 T2 T3 Industrial Loot spawns
Stuart Island rare 2 clothes Industrial Farm Loot spawns

Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.

Stats

Condition 150 HP
Weight 500 g
Inventory size 3 × 2 (6 slots)
Cargo space 5 × 4 (20 slots)
Attaches to Legs
Water absorbency 0%
Heat isolation 50%
Visibility modifier 100%
Repair kit IDs 5, 2
Heavy item No
Quantity bar No