Leather Shoes

Leather Shoes

LeatherShoes_Beige

clothing Vanilla

Hand-made shoes from tanned animal leather. They are very warm, but offer little protection.

Protection

Damage Stopped Bleeding Shock stopped
Bullets no armour declared 0 % normal 0 %
Melee 10 % reduced 5 %
Infected 10 % reduced 5 %
Explosions no armour declared 0 % normal 0 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 1.00 / 1.00 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus unique 0 clothes Crafted only
Livonia unique 0 tools Crafted only
Sakhal unique 0 Crafted only
Stuart Island unique 0 tools Crafted only

Stats

Condition 200 HP
Weight 380 g
Inventory size 4 × 2 (8 slots)
Attaches to Feet
Water absorbency 0%
Heat isolation 100%
Visibility modifier 85%
Repair kit IDs 3
Heavy item No
Quantity bar No