Tactical Helmet

Tactical Helmet

Mich2001Helmet

clothing Vanilla

Ballistic helmet with rails for accessories and NVG shroud. Specifically used to protect the head during combat situations.

Protection

Damage Stopped Bleeding Shock stopped
Bullets 75 % can't cut you 50 %
Melee 45 % can't cut you 50 %
Infected 45 % can't cut you 50 %
Explosions 50 % can't cut you 74 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 0.25 / 0.00 / 0.50 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Found in keycard crates

Inside crates behind a door you open with a keycard of the matching tier.

MapDoorsCategoryChanceQtyHow
Chernarus T2 equipment 30.0% 1 rolled
Livonia T2 equipment 30.0% 1 rolled
Namalsk T2 equipment 30.0% 1 rolled
Sakhal T2 equipment 30.0% 1 rolled
Stuart Island T2 equipment 30.0% 1 rolled
Chernarus T3 ammo 70.0% 1 rolled
Livonia T3 ammo 70.0% 1 rolled
Sakhal T3 ammo 70.0% 1 rolled
Stuart Island T3 ammo 70.0% 1 rolled

One line per map: the door chips are every keycard tier whose crate holds this item, and the chance spans those tiers. A crate fills each category separately and rolls its entries independently.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus rare 4 clothes T4 Military Loot spawns
Livonia rare 2 clothes T3 Underground Loot spawns
Namalsk rare 5 clothes T1 T2 T3 T4 military Loot spawns
Sakhal rare 2 Special Events only
Stuart Island very rare 1 clothes T4 Military Loot spawns

Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.

Stats

Condition 80 HP
Weight 1.2 kg
Inventory size 4 × 3 (12 slots)
Attaches to Headgear
Accepts NVG, Helmet Flashlight
Water absorbency 0%
Heat isolation 25%
Visibility modifier 95%
Repair kit IDs 8
Heavy item No
Quantity bar No
Rotation flags 2