Space Helmet

Space Helmet

PCGNML_Space_Helmet_Pink

clothing DayZed EN only

Space Helmet

Protection

Damage Stopped Bleeding Shock stopped
Bullets 82 % can't cut you 78 %
Melee 82 % can't cut you 78 %
Infected 90 % can't cut you 90 %
Explosions 82 % can't cut you 78 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 0.18 / 0.00 / 0.22 in the config (health / blood / shock).

Sealed against contamination — full biological and chemical protection.

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Stats

Condition 250 HP
Weight 250 g
Inventory size 3 × 3 (9 slots)
Attaches to Headgear
Accepts NVG, Battery D, Patch 03, Gas Mask Filter
Water absorbency 0%
Heat isolation 30%
Visibility modifier 95%
Repair kit IDs 8
Heavy item No
Quantity bar No
Rotation flags 2