Pilot Jacket

PilotJacket_Black

clothing Vanilla

An aviator jacket designed specifically for the adverse weather conditions fighter pilots face.

Protection

Damage Stopped Bleeding Shock stopped
Bullets no armour declared 0 % normal 0 %
Melee 15 % reduced 20 %
Infected 15 % reduced 20 %
Explosions no armour declared 0 % normal 0 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 1.00 / 1.00 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus rare 3 clothes Hunting Loot spawns
Namalsk very rare 1 clothes civilian Loot spawns
Sakhal common 20 clothes T2 T3 Town Loot spawns
Stuart Island rare 2 clothes T2 T3 Town Village Loot spawns

Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.

Stats

Condition 150 HP
Weight 2.7 kg
Inventory size 4 × 3 (12 slots)
Cargo space 5 × 4 (20 slots)
Attaches to Body
Water absorbency 0%
Heat isolation 80%
Visibility modifier 100%
Repair kit IDs 5, 3
Heavy item No
Quantity bar No