Plastic Explosive
Plastic_Explosive
Industrial explosive. Useless on its own, but can be combined with a trigger device to create a powerful explosion.
Found in keycard crates
Inside crates behind a door you open with a keycard of the matching tier.
| Map | Doors | Category | Chance | Qty | How |
|---|---|---|---|---|---|
| Namalsk | T2 | equipment | 3.0% | 1 | rolled |
| Chernarus | T3 | ammo | 15.0% | 1 | rolled |
| Livonia | T3 | ammo | 10.0% | 1 | rolled |
| Sakhal | T3 | ammo | 10.0% | 1 | rolled |
| Stuart Island | T3 | ammo | 15.0% | 1 | rolled |
| Stuart Island | T4 | equipment | 100.0% | 1 | rolled |
One line per map: the door chips are every keycard tier whose crate holds this item, and the chance spans those tiers. A crate fills each category separately and rolls its entries independently.
Where it spawns
Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.
| Map | Rarity | Nominal | Category | Tiers | Where | Source |
|---|---|---|---|---|---|---|
| Chernarus | rare | 2 | explosives | — | Industrial | Loot spawns |
| Livonia | rare | 2 | explosives | — | Industrial | Loot spawns |
| Namalsk | very rare | 1 | tools | T2 T3 | industrial | Loot spawns |
| Sakhal | rare | 2 | weapons | T4 | Special | Events only |
| Stuart Island | very rare | 1 | explosives | T3 T4 | Industrial | Loot spawns |
Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.
Stats
| Condition | 50 HP |
|---|---|
| Weight | 400 g |
| Inventory size | 3 × 2 (6 slots) |
| Attaches to | IEDExplosive A, IEDExplosive B |
| Accepts | Trigger Remote Detonator Receiver |
| Water absorbency | 50% |
| Heat isolation | 0% |
| Repair kit IDs | 0 |
| Heavy item | No |
| Quantity bar | No |
| Item behaviour | 1 |