Plate Carrier
PlateCarrierVest_Black
Hard-plate reinforced bulletproof vest, able to absorb various types of impact damage. Can be expandable with holster and additional pouches.
Protection
| Damage | Stopped | Bleeding | Shock stopped |
|---|---|---|---|
| Bullets | 70 % | can't cut you | 40 % |
| Melee | 70 % | can't cut you | 75 % |
| Infected | 70 % | can't cut you | 75 % |
| Explosions | 50 % | can't cut you | 74 % |
Against what an unprotected hit would have done, for hits that land on this
piece · bullets read
0.30 / 0.00 / 0.60 in the config (health / blood / shock).
How armour works, and every piece ranked →
How this works
Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.
Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.
Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.
These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.
Found in keycard crates
Inside crates behind a door you open with a keycard of the matching tier.
| Map | Doors | Category | Chance | Qty | How |
|---|---|---|---|---|---|
| Chernarus | T3 | ammo | 15.0% | 1 | rolled |
| Livonia | T3 | ammo | 7.5% | 1 | rolled |
| Stuart Island | T3 | ammo | 10.0% | 1 | rolled |
One line per map: the door chips are every keycard tier whose crate holds this item, and the chance spans those tiers. A crate fills each category separately and rolls its entries independently.
Where it spawns
Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.
| Map | Rarity | Nominal | Category | Tiers | Where | Source |
|---|---|---|---|---|---|---|
| Chernarus | very rare | 1 | clothes | T3 T4 | Military | Loot spawns |
| Livonia | very rare | 1 | — | T2 | Underground | Loot spawns |
| Sakhal | very rare | 1 | clothes | T2 T3 | Military | Loot spawns |
| Stuart Island | very rare | 1 | clothes | T4 | Military | Loot spawns |
Stats
| Condition | 225 HP |
|---|---|
| Weight | 12 kg |
| Inventory size | 5 × 5 (25 slots) |
| Attaches to | Vest |
| Accepts | Vest Holster, Vest Pouch, Vest Grenade A, Vest Grenade B, Vest Grenade C, Vest Grenade D |
| Water absorbency | 0% |
| Heat isolation | 80% |
| Visibility modifier | 95% |
| Repair kit IDs | 3, 8 |
| Heavy item | No |
| Quantity bar | No |