Radar Cap
RadarCap_Green
clothing
Vanilla
A warm hat that covers most of the head, including ears and forehead.
Where it spawns
Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.
| Map | Rarity | Nominal | Category | Tiers | Where | Source |
|---|---|---|---|---|---|---|
| Chernarus | rare | 2 | clothes | — | Industrial Farm Town Village | Loot spawns |
| Livonia | rare | 3 | clothes | — | Industrial Farm | Loot spawns |
| Namalsk | rare | 3 | clothes | T1 T2 T3 T4 | civilian | Loot spawns |
| Sakhal | uncommon | 7 | clothes | T2 T3 | Industrial Farm | Loot spawns |
| Stuart Island | very rare | 1 | clothes | — | Industrial Farm Town Village | Loot spawns |
Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.
Stats
| Condition | 120 HP |
|---|---|
| Weight | 160 g |
| Inventory size | 3 × 2 (6 slots) |
| Attaches to | Headgear |
| Water absorbency | 0% |
| Heat isolation | 80% |
| Visibility modifier | 90% |
| Repair kit IDs | 5, 2 |
| Heavy item | No |
| Quantity bar | No |
| Rotation flags | 16 |