Sweater

Sweater

Sweater_ChristmasRed

clothing Vanilla

Thick, long-sleeved wool sweater. It's very warm, absorbent, and extremely itchy. Machine washable.

Protection

Damage Stopped Bleeding Shock stopped
Bullets no armour declared 0 % normal 0 %
Melee 5 % normal 0 %
Infected 5 % normal 0 %
Explosions no armour declared 0 % normal 0 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 1.00 / 1.00 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Listed in the loot economy on 7 maps with a nominal of zero, so it never enters the loot pool. It can still reach the world through crafting, events, or an admin spawn.

Stats

Condition 130 HP
Weight 1.32 kg
Inventory size 3 × 2 (6 slots)
Cargo space 3 × 3 (9 slots)
Attaches to Body
Water absorbency 0%
Heat isolation 80%
Visibility modifier 90%
Repair kit IDs 5, 2
Heavy item No
Quantity bar No