Tracksuit Pants

Tracksuit Pants

TrackSuitPants_Green

clothing Vanilla

Casual pants, designed for comfort and athletic purposes. They have become one of the most commonly worn items of clothing in the world.

Protection

Damage Stopped Bleeding Shock stopped
Bullets no armour declared 0 % normal 0 %
Melee 5 % normal 0 %
Infected 5 % normal 0 %
Explosions no armour declared 0 % normal 0 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 1.00 / 1.00 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus common 30 clothes T1 Town Village Loot spawns
Livonia common 20 clothes Village Loot spawns
Namalsk rare 5 clothes T1 T2 T3 T4 civilian Loot spawns
Sakhal common 20 clothes T1 T2 Village Loot spawns
Stuart Island rare 2 clothes Town Village Loot spawns

Dashed chips are container tags. Namalsk filters loot by tag rather than by usage, so those maps list a tag where the others list a location type. A blank Tiers cell means the type names no tier at all and can roll in any of them.

Stats

Condition 100 HP
Weight 490 g
Inventory size 3 × 2 (6 slots)
Cargo space 4 × 3 (12 slots)
Attaches to Legs
Water absorbency 0%
Heat isolation 50%
Visibility modifier 90%
Repair kit IDs 5, 2
Heavy item No
Quantity bar No