CUU Pants

CUU Pants

USMCPants_Desert

clothing Vanilla

Marine combat uniform pants. Not too different from other military uniforms, this model is made distinct by its multi-scale digi camo.

Protection

Damage Stopped Bleeding Shock stopped
Bullets no armour declared 0 % normal 0 %
Melee 15 % reduced 10 %
Infected 15 % reduced 10 %
Explosions no armour declared 0 % normal 0 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 1.00 / 1.00 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus rare 5 clothes Military Loot spawns
Livonia rare 5 clothes Military Loot spawns
Sakhal rare 2 clothes T2 T3 Military Loot spawns
Stuart Island rare 2 clothes Military Loot spawns

Stats

Condition 160 HP
Weight 872 g
Inventory size 4 × 3 (12 slots)
Cargo space 5 × 4 (20 slots)
Attaches to Legs
Water absorbency 0%
Heat isolation 60%
Visibility modifier 60%
Repair kit IDs 5, 2
Heavy item No
Quantity bar No