Armored Hood

Armored Hood

WitchHoodCoif_Black

clothing Vanilla

Medieval coif combined with a witch hood. It seems that they fit together pretty well.

Protection

Damage Stopped Bleeding Shock stopped
Bullets 30 % reduced 0 %
Melee 35 % reduced 45 %
Infected 35 % reduced 45 %
Explosions 35 % reduced 35 %

Against what an unprotected hit would have done, for hits that land on this piece · bullets read 0.70 / 0.25 / 1.00 in the config (health / blood / shock).

How this works

Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.

Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.

Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.

These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.

Where it spawns

Nominal is how many of this item the map tries to keep in the world at once. Tier is the loot tier of the buildings it rolls in, and Where is the location types that roll it.

MapRarityNominalCategoryTiersWhereSource
Chernarus unique 0 clothes Crafted only
Livonia unique 0 clothes Crafted only
Sakhal unique 0 clothes Crafted only

Stats

Condition 220 HP
Weight 5.25 kg
Inventory size 2 × 3 (6 slots)
Attaches to Headgear
Water absorbency 0%
Heat isolation 100%
Visibility modifier 100%
Heavy item No
Quantity bar No
Rotation flags 16