Ballistic Vest
dzn_ballisticvest_nac
A ballistic vest. Able to absorb various types of impact damage. Used by various organizations around the world.
Protection
| Damage | Stopped | Bleeding | Shock stopped |
|---|---|---|---|
| Bullets | 50 % | can't cut you | 25 % |
| Melee | 25 % | can't cut you | 45 % |
| Infected | 25 % | can't cut you | 45 % |
| Explosions | 50 % | can't cut you | 50 % |
Against what an unprotected hit would have done, for hits that land on this
piece · bullets read
0.50 / 0.00 / 0.75 in the config (health / blood / shock).
How armour works, and every piece ranked →
How this works
Stopped is the share of the damage this piece takes off before it reaches you. It is a multiplier, not a shield: 70 % stopped means a round that would have done 100 does 30, every time — armour never runs out.
Shock is tracked separately because armour is often much better at one than the other. Shock is what knocks you unconscious, so a piece that stops the killing damage but little of the shock still leaves you on the floor.
Bleeding is not a percentage. The game rolls for a cut from the blood damage that got through, so a piece that passes none of it cannot open a wound on the part it covers.
These numbers stack with the weapon, not against it — start from the round's damage on the weapon pages and take this share off. How fast the piece itself falls apart is a separate system, covered in the gear guide.
Where it spawns
Listed in the loot economy on 6 maps with a nominal of zero, so it never enters the loot pool. It can still reach the world through crafting, events, or an admin spawn.
Stats
| Condition | 170 HP |
|---|---|
| Weight | 7 kg |
| Inventory size | 4 × 4 (16 slots) |
| Cargo space | 4 × 4 (16 slots) |
| Attaches to | Vest |
| Accepts | Vest Grenade A, Vest Grenade B, Vest Grenade C, Vest Grenade D |
| Water absorbency | 0% |
| Heat isolation | 70% |
| Visibility modifier | 95% |
| Repair kit IDs | 3, 8 |
| Heavy item | No |
| Quantity bar | No |