Travel between maps

One character across every map — how a Nexus station moves you, your gear and even your packed car onto the next DayZed server.

One character, every map

On most servers, switching map means starting over as a fresh spawn. Not here. DayZed runs one character across the whole network — the rifle in your hands, the food in your bag, your survival time and the stamina buff you have worked up all move with you.

There is no Chernarus character and no Namalsk character. There is just you, standing on whichever map you were last on. That is what the Nexus stations are for: they are the doors between the maps, and walking through one costs you nothing but a battery.

It also means a map is never a dead end. A keycard you looted where there is no lock to use it, a quest that spans the network, a friend who plays somewhere else — you go to them, with your kit, instead of starting again.

Which maps are connected

Five maps are wired together:

  • Chernarus
  • Livonia
  • Namalsk
  • Sakhal
  • Stuart Island

Sakhal needs the Frostline DLC. If you do not own it, Sakhal simply cannot be picked as a destination — everything else on the network stays open to you.

Zaruun is not on the Nexus network. It is the endgame quest world and the only way in is through the questline, never through a station (Zaruun).

Staff can close the whole network at short notice. Nexus travel right now: on.

Using a station

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A station is a Nexus Station standing at a fixed spot. Every map has several. The travel page and the interactive map show where they are and, more importantly, which station is linked to which.

  1. Slot a 9V Battery into the station. With no battery the prompt just reads 9V battery required and the phone will not connect.
  2. Use the station. The prompt reads Call extraction service.
  3. The call plays out — you hear the operator answer, then you are dropped back to the main menu with the Nexus Hub list of destinations already in front of you.
  4. Pick the map you want and connect.

The call eats the battery. It is gone when you land, so carry a spare if you plan to come back — arriving somewhere with no way to call out again is the single most common way people strand themselves.

Several players can leave from the same station and each pick a different destination. The station does not lock onto one map; you choose on your own screen, after your own call. It does handle one call at a time, though, so a group moving together should bring a battery each and take turns.

Where you come out

You arrive at the station on the destination map that is geographically paired with the one you left. The pairing is fixed — the same door always opens onto the same door. Check it on the travel page before you go, so you know whether you are landing in the far north or on a beach.

For a short window on arrival you are invisible and cannot be hurt: protection lasts 5 s for anyone who lands within 5 m of the station. It exists for exactly one reason — so nobody can park on a station and farm everyone who steps out of it.

When that window closes you are an ordinary player standing on well-known ground. Staff discourage camping stations but do not forbid it: these are use-at-your-own-risk PvP areas. Walk away from the station first and sort your inventory somewhere else.

The rules people trip over

  • You cannot join another connected map directly while your character is alive. The server will refuse the join. Your only two routes onto another map are a station or dying.
  • Once you are dead the lock is gone — you can pick any map on the network and start fresh there.
  • A full destination does not stop you travelling. You disconnect as normal and land in that server's queue instead of on the ground (Login queue).
  • Packed vehicles travel with you. Pack the car before you call, and it comes out the other side as a Vehicle Package to unpack (Vehicle packing). Packing needs a Pipe Wrench in your hands, the engine off and nobody sitting in it. The prompt still shows on a loaded vehicle, but it reads Pack Vehicle - Remove containers first or Pack Vehicle - Empty storage first and the action will not finish: take out every barrel, crate and chest, then empty what is left, before you start.
  • Nothing can be built within 100 m of a station, and a bunker hatch has to sit at least 100 m away (No-build zones, Underground bunkers). Do not plan a base around a station.
  • Your character crosses over, but map rules do not. Building, bunkers and loot work differently on each map — read the map page before you unpack your life there.

See also: Vehicle packing, Login queue, No-build zones, Zaruun, travel map, interactive map.

Last updated 2026-08-24