AN-94, M1014, MP-27, Uzi, TEC-9 and the Inspect key

The AN-94 with its two-round hyperburst, the M1014, the Baikal MP-27, the Uzi and the TEC-9 — plus the Inspect Weapon key, the custom reload animations, and why a Worn gun does not jam.

Five DayZed guns, the key that lets you look your weapon over, the custom reload animations, and how jamming works on worn gear.

The guns

Gun Calibre Feeds from
AN-94 5.45x39 standard AK-74 magazines such as the 30rd KA-74 Mag
M1014 12 gauge — buckshot or slugs internal tube
Baikal MP-27 12 gauge two barrels, over/under
Uzi 9x19 Standard 9mm 32Rnd Magazine
TEC-9 9x19 Standard 9mm 32Rnd Magazine

AN-94

Semi, Burst and Full auto. The burst is the AN-94's famous hyperburst: two rounds per trigger pull at an extremely high rate, and both rounds count as hits. Recoil in Semi and Burst is noticeably lower than an AK-74's.

It takes the usual AK furniture: an AK buttstock, optic, grip, light, wrap and AK muzzle devices. The optic rail only appears once an optic is fitted. The AN-94 Buttstock fits any AK, with less recoil and sway than most stocks.

M1014

A semi-automatic 12 gauge with a tighter pellet pattern than the vanilla shotguns, loaded one shell at a time into its tube. Slots: optic, wrap, the Tactical Shotgun Suppressor, and a handguard. It spawns with the M1014 Handguard; swap in the M1014 Rail Handguard if you want a grip or a light — a light needs the rail handguard, and comes off with it.

Baikal MP-27

An over/under break-action 12 gauge: two shots, then break it open and reload both barrels.

Uzi and TEC-9

Two 9 mm machine pistols sharing the same Standard 9mm 32Rnd Magazine, and both take a Pistol Suppressor. The TEC-9 is full auto only.

Both are open-bolt guns and behave like it: when the last round goes, the bolt slams forward on an empty chamber. Swap the magazine and rack the charging handle before it will fire again — a mag swap alone leaves you clicking.

The Inspect key

Press I (rebind it under Controls → DayZed) with a weapon in your hands and your character turns it over and looks it through (Inspect Weapon).

  • Works on almost every firearm: the AK family, AUG, FAMAS, M4/M16, FAL, SCAR-H, SVD/VSS/VAL, the Mosin and other bolt-actions, the CZs, the shotguns, the pistols — and the DayZed guns built on them, including every gun on this page.
  • Works on twelve knives: combat (Combat Knife), hunting, kitchen, steak, bone, stone, Fange and kukri knives, and the AK, M9A1, Mosin and SKS bayonets.
  • Not while prone, and not while aiming down the sights. A knife cannot be inspected while it is raised.

Reload, charge and inspect animations

These guns have their own animations and sounds:

  • AN-94, HK433, STG44, Kriss Vector, Uzi, TEC-9 — reloads and charging. The magazine shows in the left hand during the HK433 and AN-94 reloads.
  • AWM — both reloads, the bolt cycle, and an inspect that pulls the magazine.
  • Kar98K — bolt cycle, round-by-round reload, and a stripper-clip reload with a visible clip.
  • Marlin — lever cycle and tube reload.
  • SPAS-12 — round-by-round tube reload.
  • M1014 — tube reload, loading through the port, and inspect.
  • Baikal MP-27 — break-open reloads and inspect.

Worn guns do not jam

A Worn weapon or magazine adds no jam chance. Keep your gun and its magazine at Worn or better — cleaning kits do that — and wear alone will never jam it. A Damaged or worse gun or magazine still jams at the normal DayZ rate, and a round loaded straight into the chamber with no magazine fitted keeps its small vanilla chance.

Shotgun suppressor

The Tactical Shotgun Suppressor fits the SPAS-12 and the M1014, and it is built to last: it takes a lot of shots before it wears down.

Last updated 2026-09-28